20. You want a command that "affects everyone except someone with a certain score". The correct command is: /execute if data block 50005 10 50009 minecraft:lectern{Book: {tag: {title: "Bookname"}}} run tp 100 10 100. 0]} Will turn on when a player happens to be moving. 13 by using. /not /testfor @e[type=fox] would then make it produce false. 1. Just power two command blocks with: gamemode 1 @p[m=0] gamemode 0 @p[m=1] So much more simple to do the exact same thing. Why go so complex. I was following a tutorial on how to make a command block shop, and the way it tested for if the player has enough emeralds, for example, was with testfor, which was removed in the Java edition in 1. 12 Java even though it's version number is beyond that. The world is survival, but I used cheats to add command blocks where I needed them. 15. Members Online This would be a major problem when using command blocks to remove items from an inventory. Commands are specific instructions that Minecraft: Bedrock Edition will carry out. Oh wow ok this is extremely confusing testfor definitely got removed in 1. All I really need to know is what command to enter to detect a player standing in a specific coordinate. ; For. execute as @p if entity @e [name=Bob,distance=5] run say hi But this configuration isn’t working. Philadelphia 76ers Premier League UFC0. A value of 1 means there was only 1 player in that area. I know you can testfor arrows, mobs, and fishing hooks, but I just can't figure out how to test for dropped items. Hey, Ive just started playing minecraft again and I wanted to use a command block to check if a player is at a specific location and teleport that player somewhere else. 12. "/tp @e[type=spider] ~ ~-300 ~" would work. 2. So for the above /testfor command, we have the "id" tag at the root of the item, then the "tag" tag, and then all of the tags found inside your /give command's dataTags. You can. Nov. Alternatively, if you don't need to specify. I tested this on my server, and it. 13, it is /testfor @a [m=2], but as of 1. 13, except despite bedrock being 1. I don't think you can test for items, but you can test for a level. 1. You can use the command: /testfor @a {foodLevel:20} 20 is full hunger points and 0 is no hunger points. 8. Hi, I would like to know if there is any way to use a command (it doesn't have to be /testfor) to search for the amount of hearts a person has; if you know how to do this please give me a example, I wold like to test for 3 and a half hearts or 7 damage. Testfor is a command used to detect entities, which can be a player, a mob, item frame, item, etc. The command I tried to run in a command block to reduce the player to one heart of max and current health is: /attribute @p minecraft:generic. Something like this. Btw, both /execute and /testfor are useless in this case in 1. 13, among them the removal of the /execute command in favor of more powerful alternatives. Philadelphia 76ers Premier League UFCThis Repeating command block needs to be connected to a comparator and that points into an impulse block that then adds 10 to the world border, then resets the system using a chain block. In 1. In Minecraft Java Edition 1. So when you use the commands, remove the * from the command if there is one. The easiest way to run a command in Minecraft is within the chat window. Because you cannot check for how many items there are in the inventory, you need to do the following. 19. You MUST label arrows that are in the ground in some manner (score in 1. Do you just want to check whether the item exists, and not affect the item? Do execute if entity @e[type=item,nbt={Item:{id:"minecraft:dirt"}}] run <any command> Do you want to do something to the item? DoNothing, in my example it tests whether a cow is within a radius of 2 blocks and then outputs yes or no like the Testfor command. 12 with the old command. Assuming you want to testfor a zombie not in a 10 block radius of players: execute as @a at @s if entity @e[type=zombie,distance=. ; Output a short pulse from the. Before 1. The third command, execute @e[score_MineLog_min=1] ~ ~ ~ /scoreboard players set @e[type=Item,r=4] Item 1 {Item:{id:"minecraft. The solution to that particular issue is to use the /scoreboard's dataTag functionality, but that won't matter in this case, as dead mobs cannot be targeted during its death phase. . A command to check the Repeating block's "SuccessCount" value. You need to put x y z and radius values in the selector part. I even tried /testfor @p[score_Gold_min=-1,score_Gold-500] to try and set a min and max. Thanks! I actually knew that but then just forgot. 8 to 1. Do that, and make sure you're using a wide enough radius (remember: you can only use integer block coordinates in the selectors, but the player may be at. You can even ride upon the shoulders of other players. as for setting a hunger amount without the ability to change NBT with players yet there isn't an easy way to do this, you would need to give them the effect of hunger for a set amount of time to get them to the correct level and then to. Then whenever you pressed the button you chat should say “hi” several times. testfor @e[type=Creeper] {Fire:-1s} All of the creepers explode, so individually it seems the commands are working. . At least, it can't be done reliably without a clock. All of the /testfor commands have been removed in 1. When ever a user is at that location, the red output line as shown in the picture will power. Philadelphia 76ers Premier League UFC. 25. Then instead of the /testfor command : /tag @e [type=cow,distance=. /remove @c; To remove all agents. Yes, the testfor command was removed in 1. In general, /testfor is not particularly useful. What this command can be translated to is: If a player has at least 5 levels, then remove 5 levels. If you know when the scoreboard changes (i. Place a redstone comparitor facing out from the command block 3. 70, we're introducing the next step for the /execute command, which moves the command in Minecraft: Bedrock Edition towards parity with Java edition. But I ran into a problem: The TestFor command is no longer available in the 1. You can basically override the concept of target specifiers in this way and give them a "safe" but limited command or group of commands they can use to kill, tag, score, etc certain entities. 特に記載のない限り、コミュニティのコンテンツは CC BY-NC-SA ライセンスの下で利用可能です。. Its functionality was largely subsumed by the extended syntax of the execute command. 13, which completely overhauled the command system. If I want to test a block-execute if block ~ ~-1 ~ minecraft:diamond_block run <insert result command> go off and enjoy this command. No problem. testforblock <position: x y z> <tileName: Block> [blockStates: block states] position: x y z : CommandPosition Specifies the coordinates of the block to test. That means you can't do things like @a [1,2,3,4], you have to explicitly state @a [x=1,y=2,z=3,r=4]. 1] run tp @p[x=-1051,y=71,z=-1345] A place for all things about commands, command blocks and data-packs in vanilla Minecraft; to share, to question, to discuss, and more! Please read the pinned post before posting. The command given in the accepted answer, testforblocks, was removed in version 1. In the old days, you would have to take a comparator output. 13; the NBT data is now incorporated into the item parameter, the data value has been removed, and JSON formatting has been added to the Name The updated command would now be the following: /clear @a minecraft:torch{display:{Name:'{"text":"Special Torch"}'}} 1Start with a command block which contains: /give @p[tag=!gotbook] minecraft:written_book 1 0 {}. So first, where the player is going to be, summon an armor stand with the name "Center" and the tag "Movement". Meaning, you cannot accomplish the removal of the levels and giving of the item without two separate commands. If the player is holding it, the signal is. Unfortunately there is simply no way, currently, to test for what players say in chat. Removed /blockdata command (replaced by /data command) Removed /entitydata command (replaced by /data command) Removed /stats command; Removed /testfor command; Removed /testforblock command; Removed /testforblocks command; Removed /toggledownfall command; Changes. /testfor need 1, and /kill need 1 more. Specifies the target to be removed. the first commandblock clears ONE of the items from the player, the second one adds 1 to a score if it was successful. For use with a scoreboard, it's a pretty simple command. So basically you could only have boolean data. In the latest versions of Minecraft, you can't use implicit coordinate selectors. Nether: -1. Naming something with an anvil gives it an nbt tag of 2 while giving it with a command gives it an nbt tag of 1 (or the other way around, I forget) the command should only testfor the magma cream with the data tag matching that of an item given by a command block. To help you learn, I'll explain what you did wrong, and end with the final selector. Then just place a command block giving the player wither: Hope this. I tried doing something like /testfor @p[score_Gold_min=-100] in a different command block to have another once set the player back to 0. /clear @p (or <playername>) <itemid>. I know this couldve been done with a testfor command but that command was removed. /scoreboard objectives add player dummy. Next, summon an armor stand 0. 2 and recently discovered that testforblock was not working, I did some digging and found out it was removed 17w45a and now only presides in the bedrock edition, does anyone know the cause of the removal of this command? It was quite useful for making machines using repeat, always active command blocks. You can do a simple testfor and get a redstone output like so: /testfor. Open the Chat Window. /testfor @a {Inventory: [ {Slot:0b,id:"minecraft:wool",Damage:8}]} then add a comparator to that commandblock running into a normal command block executing: This you will have to setup for each. The key word there is SHOULD, I could of course be wrongIf you don't want the item to disappear, you can do this: /execute if entity @e [type=item,tag=!found] run say Block broken! /tag @e [type=item,tag=!found] add found. There is a simple way to detect if a player is holding a particular item in Minecraft. • 2 yr. You would end up needing multiple commands to check for the varied datatypes if you do not declare it as a short as well (which is done by appending a whole numerical value with an "s"). /testfor @p {XpLevel:<value>} <Playername> did not match the required data structure (NOTE: This only occurs when I don't have the exact EXP level) I want some sort of command that will detect any amount of a player's XP over 1 level (or preferably 1 point). title @a [distance=. You do realise that pre-14w33a, there was a way to testfor selected item, using UUID's- I saw a post a couple weeks ago on it. 13. By using /scoreboard like that, it has to be processed for every target obtained in that area as well as check their score. Yes, use e. The second command limits the Moving score to at most 1 by setting it to one if it is greater. To summon the Horse, use:Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion Sports NFL NBA Megan Anderson Atlanta Hawks Los Angeles Lakers Boston Celtics Arsenal F. Command syntax: testforblock <position: x y z > <Block> [dataValue] Testforblocks. If you run this signal into a block with a redstone torch it effectively gives you a redstone signal inverting the testfor condition. Gu. Finally, another chain command block: tag @p [tag=hasshell] remove hasshell. By adding a name you can see all scores somebody has. Must be a target selector. Thank you for your help! But I still. Best. Use the command below; /scoreboard objectives setdisplay sidebar timeOfDay. 0) - Inspired by @austinfelt on youtube. item. facepalms. But then I realized it was removed in 1. • 5 yr. The item is given by: /give @p 397:0 1 0 {display: {Name:"Slimeball",Lore: ["Easter egg","Bewaar dit!"]}} The item is detected by:/execute as @a[x=100,y=100,z=100,dx=0,dy=0,dz=0] at @s run <command> You need to specify delta values for this to work. Just run that signal into other command logic. /testforをほかのコマンドと組み合わせてデータパックなども作れちゃいます!!統合版マインクラフト /testforコマンドの解説. You may also want to look into the 1. So if the rotation does not matter, don. Quotation marks will not change that. Here's how your command should be done: Select all players touching the 1x1x1 space at 0,4,0: effect give @a[x=0,y=4,z=0,dx=0,dy=0,dz=0] minecraft:night_vision. My goal is to test when a player is close to a special entity and run. (unless the tag is manually removed via a command)I used to use this command to make a command block power a comparator, and x,y,z is the location of the command block you want to modify: blockdata x y z {SuccessCount:1} It worked before 1. You could say the technique above is good for unique items and the SelectedItem for more general-purpose. Members Onlinejust have this command: /execute @p ~ ~ ~ detect ~ ~-0. Is there a way to solve it? I am trying to check if a player has 15 apples in the inventory? From my research I found that Java edition of Minecraft allow a command /testfor @p {Inventory:[{id:minecraft:apple,Count:3b}]}. Equipment:[{id:minecraft:stone},{id:minecraft:stone}] And because the items in "Equipment" do not use the "Slot" tag, you also cannot check for items in specific slots whatsoever. You can use this command to test for the creature's health. ) only select players that are online ( /say @a won't say players who are offline or don't exist, for example). 1 Answer. /testfor @a[x,y,z,r,c=2] 2. my. ) matching specified conditions. I guess I will try that but idk how to cleanly replace it, I used to use testfor signaled comparators and a disabled redstone torch that triggers the command chain when they die,I heavily doubt I did something wrong, I feel it has to do something with the "cannot place blocks outside of world" and similar dilemma caused by simulation distance. :) You could try cloning it, breaking the clone and testing if the item entity now exists. e. This command below is supposed to teleport all players within 1 radius of the armor stand "door0e" 4 blocks east relative to the armor stand: /execute at @e[type=armor_stand,name=door0e] run tp @a[distance=1] ~-4 ~ ~ However, it just says "no entity was found". /testfor @a[r=3] ~testfor players in 3 block radius/testfor @a ~testfor players in the world/testfor @e[r=6] ~testfor all entities in a 6. If the next step is a conditional chain block which also has a target selector, skip the testfor block and use the target selector next command. I know test for was removed and replaced with the execute command. 13, except despite bedrock being 1. The command that you would. Alright, I've been working on a map with this for 4 months so I think I'm an expert xD. Commands are for 1. In my case I don't want this, I need a command that removes hearts from a player without them existing for any time after the command is run. The above will test for players that have a bow named "Bow2". But I’m unable to accomplish my goal. bone] /testfor @e[type=item. Therefore, the only way to be able to do this is to update to Minecraft 1. Even further, if there were multiple players with a "Room1" score of 2 and because you're only targeting the closest one of those, only that player will have their NBT data checked. The command I set up for West was: /execute as heavybuilder at @s if entity @e[type=minecraft:armor_stand] positioned ^ ^ ^1 run give heavybuilder stone, but it gives me stone no matter what. And I didn't find testfor in 1. But let's say you do update to 1. At the start of every tick, they save a structure of the command blocks, and at the end of the chain it loads the structure to allow the chain to run more than once per tick. This one work on bedrock? Nope. Trying to testfor in 1. Detection Commands: Run the following commands first, whenever you're testing for the items in the players inventory: /stats entity @a set AffectedItems @a[c=1] ITEMS /scoreboard players add @a ITEMS 0 Then run this command to write the amount of items into the players "AffectedItems" score (change to whatever item you want to test. For the /testfor, you will have to label the tag-type of the "id" tag, which is 's' for 'short': Step 2: Now, we'll have to a /testfor for each player. Using the / key also enters the forward-slash that commands require as a prefix, so it is a. Command Menu datapack for Minecraft 1. Let's explore how to use this cheat (game command). If you give me a few days, I can send you the world, or the commands I used. This is an easy solution to your command. 16 version. 19. Yea unconditional. C. 8, 2020 19:46:40. Hopefully this is changed, although the existence of 'dataTags' in the /testfor command hints that this won't. 5] which would check to see if there is a player 3 to 5 blocks away at the coords 10, 64, 10. Command block 3 will check if you had 64 dirt, 4 will subtract 64 from count if you did and 5 will give you $16 (if your money is based on a scoreboard objective called money) 3: /testfor @p[scores={count=64. In the client, commands are entered via the chat window, which is displayed by pressing the T / [BE only] / [BE only] or / key. mylesearth. All that works fine. For instance, testfor Unionhawk will emit a signal if I am online. This defines a range from 0 (the command block) to 3 blocks. You just need a reapeating, unconditional, always active command block in a ticking area (or always loaded area). Here's the command that isn't working: execute @e [type=ArmorStand,ry=0,rym=0] ~ ~ ~ testfor @p [r=2,score_hasBanner=0,team=!blue] And here's the error: Failed to execute '/testfor. /difficulty ~ Changes the difficulty to that of which is specified after the initial. max_health base. A lot of people are sad about the /testfor command no longer being in Minecraft. 1. See testforblocks (with an S) for multiple block testfor. The only way I can think of to fix this is using a testfor command with one block and a repeater into a named command block with the give command, but of course testfor has been removed. -Second, as mentioned in the spoiler, you do not need physical entities for scoreboard dummies,. Also set the command block to Always Active and RepeatI was messing around in 1. First off, put into the chat this command: Then, attach these commands to a repeating/chain command block string (in order) /scoreboard players set @a holding. As ModDL points out, the testfor command is what you can use. You have to include a radius if you intend on checking a location, otherwise the command will simply change the origin of the search center without condensing the area to search within. By this method, you don't have to have the Diamonds in the first slot. . So set all of the command blocks in your chain to always active, chain, conditional and place a command block in front of it (I am keeping it simple so you don't get confused) and make the command block a always active, repeating, unconditional and use the command testfor @p[r=3] and you are finished!As well, the "DeathTime" tag increases by 1 per tick, which is too fast for a comparator to accept a signal from when using the /testfor command. Test for /testfor <victim: target> Test for a player or entity. Here is a list of the NBT tags that you can use for a player in Minecraft Java Edition (PC/Mac) 1. Not to rain on your thunder, but there actually is a way to test if a player is in the nether. Mcpe/bedrock gametest framework – minecraft commands – mcbedrock forumGametest bedrock mcpe Testfor command helpMinecraft_pe_news. For example, the following looks for a diamond pickaxe with Sharpness of any level: /testfor @a {SelectedItem: {id:"minecraft:diamond_pickaxe",tag: {ench: [ {id:16s}]}}}The "Book" block does not exist in Minecraft. Also you can use the official Minecraft wiki to view nbt path of block. The other commands in the chain make this compatible with multiplayer. e. If anybody can help me at all, that would be greatly appreciated. answered Mar 5, 2017 at 18:48. the score will not go below 0). Here's how your command should be done: Select all players touching the 1x1x1 space at 0,4,0: effect give @a[x=0,y=4,z=0,dx=0,dy=0,dz=0] minecraft:night_vision. 13. /testfor @e [type=Zombie] {Health:19s} Of course, Zombie can be replaced with any mob name (first letter capital) You would also have to have a redstone comparator. For some weird reason is not working (not the way I need). ThstKr2. This command tests whether the blocks in two regions match. 10 selects players with a score between 0 and 10 inclusive. TIP: começando em Minecraft Java Edition (PC/Mac) 1. r/minecraftsuggestions A chip A close buttonHi guys! I am making an adventure map and instead of using pressure plates to detect players, I'd like to use command blocks. I am using this post as a basis for my setup, with the clock running and without the 4th block to remove arrows. ago. Create a minecraft function file that you run when the command block detects the score. /scoreboard objectives add diamond dummy. if you did mean Xbox,. E. /testfor @a {Dimension:-1} You can get each of the dimensions this way, regardless of if they are near any entities or not. Game Directors: Yes /fog: Add or remove fog settings file. When a /testfor command is run, a command block's SuccessCount tag will be set equal to the number of entities that the selector found. Apologies for the amount of new threads being created. /give <player> < block ID> <amount></amount></player>. 12 command syntax for a while and can load up a world if. What I want to do is: Press a button. Just run that signal into other command logic. The syntax would be as follows: /not <command: command> The command would invert the true/false output of the command. STEP 3: Place a command Block [next to the comparator] with this command in it: scoreboard players set @p <Name> 0 STEP 4: Place a repeater [next to the command block with scoreboard player remove], than a command block with this command in it: clear @p sponge Diagram: # = Command Block =Comparator =Repeater (Redstone Clock) 1 2 3 As of 14w02c, you cannot target random items on the ground with NBT tags in commands other than /testfor. Is there a way to solve it? I am trying to check if a player has 15 apples in the inventory? From my research I found that Java edition of Minecraft allow a command /testfor @p {Inventory:[{id:minecraft:apple,Count:3b}]}. 5 ~ minecraft:wool 0 /tp @p 73 56 -962. 4. U: clear @p diamond 0 1. To select a minimum number you need to use a scoreboard test. If you know how this is now called or how you can use it please write me - thanks for all help on your part XD. I know some things. /scoreboard players remove @a[score_pumpkinWORN_min=1] pumpkinWORN 1 Summary: Players will have their "pumpkinWORN" score set to 2 and will be kept between 1 and 2 if they are wearing a pumkin. 12. For Java Edition (PC/Mac), press the T key to open the chat window. testfor @a [x=0,y=64,z=0,r=3,m=0] counts the number of players within 3 blocks of 0,64,0. Game Directors: Yes /function: Runs commands. /testforblock X Y Z minecraft:repeating_command_block * {SuccessCount:2} A conditional block that will only run if the /testforblock command above succeeds (i. The comparator attached to the commandblock will this way behave the same as it did in 1. Sports. コマンド. I wanted to do this /testfor @p[score_test_min=1]Short answer: No. This tag can then be used to target that person for the effect. Please can someone help Testfor @a[x,y,z,DX,Dy,dz,c=0] If no one is in area it will return true and produce signal. Explanation: Store the number of players in the nearest player's score score. The fourth command to summon the silverfish is also returning a -. There is however an alternative which is quite similar; using /tellraw along with the new (1. /testforblock X Y Z minecraft:repeating_command_block -1 {SuccessCount:1} 3. Command block part:Thank you very much for your reply, however I don't think that's the problem. I am having a problem recreating the player detection system. execute got majorly reworked to a complete modular system. }] 4: /scoreboard players remove @p count 64 5: /scoreboard players add @p money 16Tests whether a certain block is in a specific location. Please stop saying that's how /kill works. Now however many, so 1. Including the written book give commands and the testfor commands you have tried. the states are: Not pressed: Facing East: 1. execute is a valid command. 1. It's an all-round more powerful command. /testfor Command. Feedback. And if you take the armor off, My advice is Don't do. The easiest way to run a command in Minecraft is within the chat window. This thread is a second description of how the new commands relate to /execute, and a sequel to my previous. So now we took back the item, next stop: replacement. However it will also remove 8, if a player only has 8. After that, set this in some command block, but it should get constantly redstone energy. Rollback Post to Revision RollBackThe list of commands I've tried: /testfor @p {Inventory:[{id:" Stack Exchange Network Stack Exchange network consists of 183 Q&A communities including Stack Overflow , the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. 指定の条件に合致するエンティティ(プレイヤー、モブ、アイテムなど)をカウントする。. in addition to what u/Mlakuss said: . If you used it, the testfor command sends a signal to remove the arrow, and after a specified number of ticks, the arrow is returned. -1. So you need at least 3 command blocks using /testfor. /testfor need 1, and /kill need 1 more. /blockdata – The “block data” command is used to modify a block’s data tag. /scoreboard players remove @initiator [scores=5. ; For Pocket Edition (PE), tap on the chat button at the top of the screen. C. Then another conditional: /clear @p diamond 0 5. com The /testfor command became obsolete in Minecraft 1. log"} is simply returning a -. Just FYI, tiolala, conditional means it will. 0. Removing /testfor has really messed with my intended plans for a car in an adventure map I have in mind. You also probably want to reduce the radius from 600. r=2 will only target things. 14?Add a /not command. 6,sort=random,limit=1] add choose. The command that you would probably think of is the "testfor" command. ) But to actually answer you question, all you need to do to set a random player to adventure. /scoreboard players list [player]So I have a repeating command block with /testfor in a specific area, when a player enters the area, music plays, and when they leave the area, the music stops. The solution is to instead, set a block that simply allows the redstone current to pass through, the whole command block scoreboard testfor with the comparator would all happen before. So you want to use : /testfor @e [type=ItemFrame] {TileX:0,TileY:5,TileZ:1,Item: {id:minecraft:spawn_egg},ItemRotation:0b,Facing:2} When using /testfor, or other comparaison commands, you really want to put the minimum amount of tags to compare. 2+ players exist). I might've just copied it wrong, because without the OnGround, it functions perfectly well. Executed by a command block or Minecart with command block. g. These instructions can be as simple as changing the time of day or as complex. Vote 13 Registered User commented. If you want to remove certain items, use. If it has U, it is not conditional: U: clear @p diamond 0 1. Here's the main circuit. Code: testfor @a. 13. General A command UI when typing commands in the chat. Not exactly a redstone logic question, but this seemed like the best place for this. (i. For example if you had a spider phobia and wanted to remove spiders from the game you could have a command block in the background teleporting all examples of the species into the void (you void them instead of killing them so they don't leave their drops everywhere). How to test for items, fun question! It's actually not that much different from 1. 13, and has been replaced by the /execute command* . This command tests for whether a certain block is in a specific location. When I hold a 30 damaged. Improve this answer. Replace the 1 with however many you need to buy the second item, so 10. Create one command block for each item slot. Your command will become: /testfor @e [type=ThrownPotion] {Potion: {id:"minecraft:potion",Damage:16388s}}I know some things. To test for a player wearing a pumpkin: /testfor. If you want a player to be killed, this is the best way to do it: / execute as @a [distance = . distance=3 means exactly at 3 blocks - this is not possible because a player position is something like. I’m not sure what the conditional button does, put my guess would be put all commands in unconditional. Mcpe/bedrock gametest framework – minecraft commands – mcbedrock forumFramework gametest 10 best commands for minecraft 1. Admirable-Tax3. It will be set to 0 when they are not. or remove and add tags for all players one condition to track the ones that do not fit the condition. in coding is synonymous with "not" so to testfor someone without the tag "member" you do /testfor @a[tag=!member]. Whenever any player is within 10 blocks (including diagonals, unfortunately) of a dropper with the data value of 1 (was that facing down? I can't remember), the comparator will turn on. /testfor has been removed in 1. }] with a comparator monitoring for output to power a command block with: /tp @a {scores=Deaths=20. item. Start by placing the first command block which will be used to test if a player has a specific item in their inventory (sort of like a "quest item"). This was already removed in 1.